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Armored Tussle Props & Materials

Props, structures, foliage and environment materials used in Armored Tussle.
Models were made with a deliberate low fidelity design ala late 90s games.
Materials were built as a global dynamic system which allowed for a lot of control over the color and pattern of the surfaces all while using very small noise textures.
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Meshes modeled in Blender, textured by hand in 3D Coat Textura, and used in Unreal as part of dynamic map generating system.

Props and pickups

Props and pickups

Enemy base structures

Enemy base structures

Dynamic biome materials such as grass, jungle, fall forest, arctic, wasteland and desert.

Dynamic biome materials such as grass, jungle, fall forest, arctic, wasteland and desert.

Trees and foliage, including dead/burned versions.

Trees and foliage, including dead/burned versions.

Dynamic animated water material decided per biome.

Dynamic animated water material decided per biome.