Props, structures, foliage and environment materials used in Armored Tussle.
Models were made with a deliberate low fidelity design ala late 90s games.
Materials were built as a global dynamic system which allowed for a lot of control over the color and pattern of the surfaces all while using very small noise textures.
-
Meshes modeled in Blender, textured by hand in 3D Coat Textura, and used in Unreal as part of dynamic map generating system.