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Nick Burns
Nick Burns
Multi-Role Creative
Ottawa, Canada

Skills

Level DesignEnvironment DesignGraphic DesignBrandingProject ManagementConcept ArtVideo EditingMotion Graphics3D VisualizationGame DesignCharacter DesignTypographyTeam ManagementGame Development

Software proficiency

Unreal Engine
Unreal Engine
Affinity Designer
Affinity Designer
Blender
Blender
DaVinci Resolve
DaVinci Resolve
Affinity Photo
Affinity Photo
Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects
Audition
Audition
Unity
Unity
Maya
Maya
3DCoatTextura
3DCoatTextura
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Reel

Productions

    • Video Game
      Evasive Maneuvers
    • Year
      2022
    • Role
      Project Director, Lead Level & Environment Designer, Gameplay Designer
    • Company
      SkyPyre Studios
    • Video Game
      The Blobs Fight
    • Year
      2018
    • Role
      Project Director, Lead Level Designer
    • Company
      SkyPyre Studios
    • Video Game
      Halen: Ballad of the Blade Thief
    • Year
      2017
    • Role
      Project Director, Lead Level Designer, Writer, Marketing
    • Company
      SkyPyre Studios
    • Video Game
      Unreal Tournament Pre-Alpha
    • Year
      2015
    • Role
      Community Level Designer
    • Company
      Epic Games

Experience

  • Environment Design Instructor at Carleton University
    Ottawa, Canada
    January 2023 - Present

  • Studio Director and Developer at SkyPyre Studios
    Ottawa, Canada
    March 2017 - Present

    Started and maintained an independent games and multimedia studio working on independent projects in games and video, and providing design services to clients such as; branding, graphic design, and game art. Created single and multiplayer levels from concept to completion, aligning with gameplay, art style and narrative priorities. Developed skills in level design, real-time art, blueprint programming, 3D asset creation, visual effects and UI design. Successfully completed a one year capstone project, shipped two independent games for across more than one platform, and currently working on additional projects.

  • Training Materials Developer at Elections Canada
    Gatineau, Canada
    July 2017 - Present

    Worked with other designers, editors, subject matter experts, and developers to deliver user friendly, boundary pushing training products for election staff, administrators, and additional internal production for EC staff. Successfully aided in shipping multiple by-elections, and the 43rd Canadian general election.