Thick fog and heavy use of winding geometry makes this a more runner favored map during play, but the gate is located at a choke point, favoring the hunters for end game. This forces the runners to plan their escape precisely, extending the game, and pushes the hunters to constantly be ready to guard the gate. I like to refer to this style as a “knife fight”, since both teams are trying to hedge their bets on when the best time to start the end game is.