Early in development, to help establish the style of the game, I created the real-time maps for the backgrounds of the customization screens. The underground, gritty, make-shift hangar of the Runner rebellion, and the organized, ominous and efficient hangar of a Hunter carrier ship. These two maps also helped establish the look of each faction, a guide which would permeate the other maps in the game where relevant.
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Functionally the maps accommodate the orbital camera relevant to the customization screen. They aren't meant to be flown through.