Features an absolute acid trip of a design. Seriously, I don’t know where this came from, but now people are asking me for some. It’s a pair of oceans on the floor and ceiling of the map, dotted around with many large rock formations for cover. Forgoing the games traditional fog, instead a thick blurring post-processing pass is applied to any player in the water, obscuring vision in a similar way. However, what makes this different, is that glowing from engines or trails is amplified, encouraging a boost and float style of play. Almost all orbs are in the central air pocket, pushing runners to dive into the water, sneak along below the waves, and dash between the two oceans to snag orbs.