Some screenshots from the UI I built for Armored Tussle, a mouse and keyboard/gamepad responsive menu system created using UMG and Widget Blueprints. The design was meant to evoke a command console, something official and top secret, but use a more contemporary design language such as large block fonts and gradients.
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The system uses a large library of bespoke materials and UI widgets custom made to simplify Unreal's unfortunately lacking gamepad UI support. A future iteration would heavily consider using Common UI.