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Armored Tussle UI

Some screenshots from the UI I built for Armored Tussle, a mouse and keyboard/gamepad responsive menu system created using UMG and Widget Blueprints. The design was meant to evoke a command console, something official and top secret, but use a more contemporary design language such as large block fonts and gradients.
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The system uses a large library of bespoke materials and UI widgets custom made to simplify Unreal's unfortunately lacking gamepad UI support. A future iteration would heavily consider using Common UI.

Main menu

Main menu

Extras menu

Extras menu

Settings menu

Settings menu

Loading screen

Loading screen

Operation screen

Operation screen

Operation screen, with completed mission

Operation screen, with completed mission

New game prompt

New game prompt

Mission loading screen, pulls mission data dynamically

Mission loading screen, pulls mission data dynamically

Upgrade pickup prompt.

Upgrade pickup prompt.

Addon pickup prompt

Addon pickup prompt

Customization screen

Customization screen

Warning prompt

Warning prompt