Final rigs and animations for the infantry enemies from Armored Tussle.
I am deliberately trying to give them that late 90s Half-Life style low fidelity 3D look.
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Modeled, rigged and keyframe animated in Blender, textured by hand and masked in 3D Coat Textura, used in Unreal with dynamic materials for faction color and animation managed using AnimBlueprints.
Soldier Animations
*Note there is normally blending between poses.
Rocket Soldier Animations
*Note there is normally blending between poses.
C4 Soldier Animations
*Note there is normally blending between poses.
Javelin Animations
*Note there is normally blending between poses.